Garden of Witches Guides
From Sil's cottage to the last tea party — practical tutorials for the 1.0 combat overhaul.
This hub is the map for every Garden of Witches tutorial on the wiki. The game is a single-player action roguelike: you play Sil, the Thread Witch, and you physically persuade other witches to attend the tea party that keeps the Garden from collapsing. Version 1.0, which launched on 28 August 2026, rebuilt combat around Scissors, Spells, Imprints, and Relics. If you last played during Early Access, start here instead of copying an old tag spreadsheet.
New players should open the getting started guide before leaving Sil’s house. Bind inputs on the controls page, then learn how Sharpness, Charge, Combo, and dash i-frames actually work in the combat system. When you are ready to push chapters, use the walkthrough and the boss guide. After the epilogue arc, Challenge Mode is the score-chasing endgame. If Fiena is eating your first hour, jump to how to beat Fiena.
What these guides cover
- First-hour setup in the Armory, including which Scissors and Spells to unlock first
- Keyboard, mouse, and gamepad layouts after 1.0 made mouse aiming the default
- How to read a room, spend Dice, and pick Relics without brickling a run
- Chapter flow from Fiena’s garden through Nahatra and the three epilogues
- A dedicated Fiena fight guide for the first named duel
- Boss tells, fountain choices, and when to take a heal over an upgrade
Builds live next door. Pair these tutorials with the builds hub, the scissors tier list, and the best builds page so your loadout matches the chapter you are actually fighting.
How to use this wiki during a run
Keep the witch roster open on a second monitor if you are learning portraits and domains. When a skill’s tooltip stops making sense, jump to spells or imprints. If a patch moved a number, check the 1.0 launch notes before blaming your hands.
Garden of Witches is short in raw campaign hours but dense in pattern memory. The guides on this hub are written so you can retry a domain with a plan instead of a guess. Start with getting started if you have not cleared chapter one, or skip ahead to bosses if you are already stuck on a named witch.
Official news still belongs on Steam. This wiki is a fan resource — confirm prices, voice-over language packs, and hotfix notes through the official links page. If you only have time for one tutorial tonight, make it getting started plus the Armory planner. The rest of the Garden can wait until the second death.
Frequently Asked Questions
Quick answers about Garden of Witches 1.0.
Where should a new Garden of Witches player start?
Read the getting started guide, bind keys on the controls page, then pick a starter kit from the Armory planner.
Did 1.0 make Early Access guides obsolete?
Most tag-synergy guides are outdated. Attribute synergies and runes were removed. Use the combat guide and 1.0 notes instead.
Is there a story walkthrough?
Yes. The walkthrough covers Chapters 1–5 and Epilogues 1–3 without dumping every line of dialogue.
Is Garden of Witches single-player only?
Yes. The Steam build is single-player only. You fight as Sil alone.